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3 Pokemon Games That Didn't Get the Love They Earned

In the wake of a glimpse of world peace thanks to Pokémon Go, it's undeniable that the creature-catching series stands as one of the most popular video games around. The iconic Pikachu is every bit as identifiable as Disney's mascot, if not more so. The persistent frenzy surrounding trading card values guarantees near-daily Pokemon news stories. It would be difficult to find a pocket monster game that failed to move at least a few million units. Remarkably, unofficial Pokémon games go viral annually.

Yet despite that pervasiveness and fame, there are still Pokémon games that remain underappreciated. These represent games that failed to receive their proper due, or were buried under the hype of the core series. These are Pokémon games stuck on ill-fated platforms or services, or were pioneering attempts onto new mediums. They're often also Pokémon games that probably would have flourished if they ever got sequels or contemporary re-releases. With these criteria in mind, this list will not be just one more reminder for Pokémon Conquest or the Pokémon Mystery Dungeon series. We're going beneath the surface.

Still, you may already know about these Pokémon games. Therefore, prior to adjusting your spectacles and writing 'Well,' we can all acknowledge that these are Pokémon games for those possessing refined tastes, agreed?

Pokémon Ranch: The Chill Precursor

Too many Pokémon games focus on the combat aspect of the series, and not nearly enough of them highlight the ordinary aspects that would come with owning a companion. Sure, modern titles include minor mechanics like these in modern games—you can play with your monsters in bases. However, I'm dying for a Pokémon game more in the style of Nintendogs or The Sims.

My Pokémon Ranch (2008) for the Nintendo Wii isn't it. The downloadable-only title is best seen as the antecedent to Pokemon Home; that is, as a repository to hold monsters from different games. Reviews from its release noted Ranch was a bad if not outright hideous game. It's not my goal to argue against these notions, but it compels me to say Ranch might be the nearest we've ever gotten to a everyday life Pokémon game.

As the name suggests, the game is set on a ranch where your personal Miis—get this—just relax with your pals. The interactions with Pokémon were simple, and a significant part of the appeal was watching what your monsters might do when not forced into battle. In a just world, Pokémon Ranch would have been the beginning of a wonderful franchise built on the simple pleasures of coexisting with a tiny companion. But since The Pokémon Company can charge a subscription for Pokémon Home now, I'm guessing we will not get a Pokémon Ranch game realized to its fullest potential. One might cry 'help us, Pokémon Pokopia!' but I also know that the Nintendo Switch 2 exclusive is just as much a puzzler as it is a life sim.

Ranch came out well before Stardew Valley kicked off the lasting craze of comfort gaming. It was before the proliferation of passive games, and the Let's Play normalization of watching games you aren't actively controlling. Most people never understood that Ranch's proposal to watch your critters as much as you play with them wasn't to hide a lack of substance. In actuality, Ranch's meticulous design was so extraordinary, a Twitch stream focused on broadcasting the game continuously. The individual who runs the channel maintains that, after almost twenty years of experiencing the game, he even now has not seen everything that is in it. Recognition for Pokémon Ranch: no one understood you in 2008.

Pokemon Duel: The Tactical Board Game Gone

Are you aware that Pokémon once had an licensed tabletop game with action figures? Pokémon Duel was the 2016 effort to digitize the physical experience in a more approachable format. Duel was also, sadly, one of Pokémon's first forays into the world of freemium phone games. Duel had the hallmarks of a gacha title where players could spend for advantage—and there was motivation to do so, given the slow progression for new figures.

All of these questionable mechanics masked a tragic reality: Pokémon Duel was an excellent tactical game with Duel anymore. "I can’t express how much I loved and miss this game," a YouTube comment states, seven years after Duel's servers were shut down. "Truly I think this game was superior to TCG Pocket in terms of depth, accessibility, design, and features in general," another commenter wrote. "I am convinced if it launched now people would be engaging with it more than GO and Pocket together."

Regrettably, Duel's initial launch was plagued with connectivity problems. Bugs, alongside Duel's scummy business model, gave people few incentives to return. Should a revival occur, The Pokémon Company decided to revive this franchise, it's unclear things would play out differently. The unusual game board made for a great tactical experience for the handful of players who played Duel, but that board is also a daunting visual mess.

Pokémon: Magikarp Jump: The Whimsical Gem

Screenshot from Magikarp Jump
Select Button/Magikarp Jump

Man, why don't more Pokémon games relax a little and have some fun? Magikarp Jump (2017) was a rare instance of The Pokémon Company approving a game with a premise so silly, it was verging on internet meme. Considering we're dealing with a franchise where trainers go out with a team of useless monsters who simply cannot do anything, it's surprising we don't have more Pokémon games that poke fun at themselves.

Within Magikarp Jump, the player is charged with raising the best possible version of the notorious fish. This isn't about a Magikarp that can win battles. These are 'Magikarp raised to enter contests to see who can jump the highest. One drawback is how Magikarp Jump, like many mobile games, requires the player to wait before they can train their Magikarp further. But it is clear throughout the experience that the developers loved and understood the community love around Magikarp.

This was most apparent than in Jump's brutal random events, where your Magikarp was as likely to improve as it was to get snatched by a Pidgeotto. Beyond the clever dialogue, Magikarp Jump also experimented with other things I wish the core series would do, like offering a wide variety of the same type of monster. It's understood it's not practical for any Pokémon game to have dozens of variations for a roster of over a thousand creatures, as Magikarp Jump does... but we can hope.

Magikarp Jump was not a especially sophisticated or profound game, but the seeds of brilliance were there. Witty events with outrageous outcomes that forever alter how you can raise a pet also describe the excellent Mewgenics. And I'm just saying: Mewgenics will almost certainly be in the running when Game of the Year season arrives.


Given numerous core games and derivative titles, chances are that I omitted that particular Pokémon game you absolutely adore but argue that too few people played. It's acknowledged that some people look back on games like Pokémon Ranger or Pokemon Pinball fondly despite argu

By

William Perez

Lena Vermeer is a holistic health writer passionate about natural living and evidence-based wellness.

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